I'm creating a 2D multiplayer game in a space environment in flash (actionscript 3 with flex builder 3). The player's character (a ship) will always be in the center. Because it has to look like the ship is moving, while it is actually always in the center, the background and all environmental objects have to move the opposite way.
My thought on how to do this would be to create an array with references to all objects in the environment. These will then be looped and their position will be changed in the opposite direction of the ship's movement.
I am however afraid that this will not look smooth, or will be too slow. It will probably cause "stuttering"? Because of that, before I start developing such system, I would like to know if there are better options - or if anyone has experience with what I want to do.
Thanks in advance.