private void WalkerRefreshNode(bool refreshAllNodes)
{
TreeNode selectedNode = tree.SelectedNode;
TreeNode bufferedNode = (TreeNode)selectedNode.Clone();
if (SelectedNode.Tag != null)
{
DataRow tag = (DataRow)selectedNode.Tag;
if (tag.Table.TableName == "example")
{
if ((selectedNode.Nodes.Count == 0) || refreshAllNodes)
{
selectedNode.Text += emptyNodeTempText;
this.ActionWalk((uint)tag["task0"], bufferedNode, 5);
selectedNode = bufferedNode; // -- doesn't work.
...
}
...
}
...
}
...
}
^ here is the code that I'm trying to get working. I want to be able to fully replace Selected node with custom node. However it doesn't react to my assignment and node remains unchanged. can someone help me to get over this problem?