MRT allows for rendering to multiple texture targets in the pixel shader, but I'm not sure how many targets that is.
I'm currently using 3 render targets but I may need as much as 5 (though probably just 4). I think the Radeon 9500s are pretty much entry level ps/vs 2.0 cards but I'm really not sure how many render targets it actually supports besides the fact it supports them?
Thanks for any help!