As title says, the meaning of both eludes me.
From wiki.answers.com:
The term declaration means (in C) that you are telling the compiler about type, size and in case of function declaration, type and size of its parameters of any variable, or user defined type or function in your program. No space is reserved in memory for any variable in case of declaration. However compiler knows how much space to reserve in case a variable of this type is created.
for example, following are all declarations: extern int a; struct _tagExample { int a; int b; }; int myFunc (int a, int b);
Definition on the other hand means that in additions to all the things that declaration does, space is also reserved in memory. You can say "DEFINITION = DECLARATION + SPACE RESERVATION" following are examples of definition: int a; int b = 0; int myFunc (int a, int b) { return a + b; } struct _tagExample example;
see Answers.
Declaration
Declarations tell the compiler that a program element or name exists. A declaration introduces one or more names into a program. Declarations can occur more than once in a program. Therefore, classes, structures, enumerated types, and other user-defined types can be declared for each compilation unit.
Definition
Definitions specify what code or data the name describes. A name must be declared before it can be used.
A declaration introduces an identifier and describes its type, be it a type, object, or function. A declaration is what the compiler needs to accept references to that identifier. These are declarations:
extern int bar;
extern int g(int, int);
double f(int, double); // extern can be omitted for function declarations
class foo; // no extern allowed for class declarations
A definition actually instantiates/implements this identifier. It's what the linker needs in order to link references to those entities. These are definitions corresponding to the above declarations:
int bar;
int g(int lhs, int rhs) {return lhs*rhs;}
double f(int i, double d) {return i+d;}
class foo {};
A definition can be used in the place of a declaration.
An identifier can be declared as often as you want. Thus, the following is legal in C and C++:
double f(int, double);
double f(int, double);
extern double f(int, double); // the same as the two above
extern double f(int, double);
However, it must be defined exactly once. If you forget to define something that's been declared and referenced somewhere, then the linker doesn't know what to link references to and complains about a missing symbols. If you define something more than once, then the linker doesn't know which of the definitions to link references to and complains about duplicated symbols.
Since the debate what is a class declaration vs. a class definition in C++ keeps coming up (in answers and comments to other questions) , I'll paste a quote from the C++ standard here.
At 3.1/2, C++03 says:
A declaration is a definition unless it [...] is a class name declaration [...].
3.1/3 then gives a few examples. Amongst them:
[Example: [...] struct S { int a; int b; }; // defines S, S::a, and S::b [...] struct S; // declares S —end example]
To sum it up: The C++ standard considers struct x;
to be a declaration and struct x {};
a definition. (In other words, "forward declaration" is somewhat of a misnomer, since there are no other forms of class declarations in C++.)
Thanks to litb (Johannes Schaub) who dug out the chapter and verse in one of his answers.
From the C++ standard section 3.1:
A declaration introduces names into a translation unit or redeclares names introduced by previous declarations. A declaration specifies the interpretation and attributes of these names.
The next paragraph states (emphasis mine) that a declaration is a definition unless...
... it declares a function without specifying the function’s body
void sqrt(double); // declares sqrt
... it declares a static member within a class definition
struct X
{
int a; // defines a
static int b; // declares b
};
... it declares a class name
class Y;
... it contains the extern
keyword without an initializer or function body
extern const int i = 0; // defines i
extern int j; // declares j
extern "C"
{
void foo(); // declares foo
}
... or is a typedef
or using
statement.
typedef long LONG_32; // declares LONG_32
using namespace std; // declares std
Now for the big reason why it's important to understand the difference between a declaration and definition: the One Defintion Rule. From section 3.2.1 of the C++ standard:
No translation unit shall contain more than one definition of any variable, function, class type, enumeration type, or template.
From the C99 standard, 6.7(5):
A declaration specifies the interpretation and attributes of a set of identifiers. A definition of an identifier is a declaration for that identifier that:
- for an object, causes storage to be reserved for that object;
- for a function, includes the function body;
- for an enumeration constant or typedef name, is the (only) declaration of the identifier.
From the C++ standard, 3.1(2):
A declaration is a definition unless it declares a function without specifying the function's body, it contains the extern specifier or a linkage-specification and neither an initializer nor a function-body, it declares a static data member in a class declaration, it is a class name declaration, or it is a typedef declaration, a using-declaration, or a using-directive.
Then there are some examples.
So interestingly (or not, but I'm slightly surprised by it), typedef int myint;
is a definition in C99, but only a declaration in C++.
Couldnt you state in the most general terms possible, that a declaration is an identifier in which no storage is allocated and a definition actually allocates storage from a declared identifier?
One interesting thought - a template cannot allocate storage until the class or function is linked with the type information. So is the template identifier a declaration or definition? It should be a declaration since no storage is allocated, and you are simply 'prototyping' the template class or function.
There are interesting edge cases in C++ (some of them in C too). Consider
T t;
That can be a definition or a declaration, depending on what type T
is:
typedef void T();
T t; // declaration of function "t"
struct X {
T t; // declaration of function "t".
};
typedef int T;
T t; // definition of object "t".
In C++, when using templates, there is another edge case.
template <typename T>
struct X {
static int member; // declaration
};
template<typename T>
int X<T>::member; // definition
template<>
int X<bool>::member; // declaration!
The last declaration was not a definition. It's the declaration of an explicit specialization of the static member of X<bool>
. It tells the compiler: "If it comes to instantiating X<bool>::member
, then don't instantiate the definition of the member from the primary template, but use the definition found elsewhere". To make it a definition, you have to supply an initializer
template<>
int X<bool>::member = 1; // definition, belongs into a .cpp file.
Declaration "Somewhere, there exists a foo".
Definition: "...and here it is!"
A declaration introduces a name into the program; a definition provides a unique description of an entity (e.g. type, instance, and function). Declarations can be repeated in a given scope, it introduces a name in a given scope. There must be exactly one definition of every object, function or class used in a C++ program. A declaration is a definition unless:
* it declares a function without specifying its body,
* it contains an extern specifier and no initializer or function body,
* it is the declaration of a static class data member without a class definition,
* it is a class name definition,
* it is a typedef declaration.
A definition is a declaration unless:
* it defines a static class data member,
* it defines a non-inline member function.