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177

answers:

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This is a very specific questions about the steps necessary to Build a simple OpenGL ES 2.0 program on the Windows platform. The environment is Visual Studio with unmanaged C++.

I go to the Khronos.org site and, frankly, find it a bit opaque because it reads like something written by a standards body. I don't want to download a "reference" or a "specification", etc.

All I'm looking for is the links and steps to get me from A to B. In otherwords, "Down load these files or run this setup at this URL. Create a new Visual studio project with references to these libraries. Include this header file."

Again, I'm interested in ES 2.0.

A: 

OpenGL ES is not generally available for Desktop machines. It is intended for embedded systems, hence the name - ES: Embedded Systems.

shoosh
But one doesn't usually use the target embedded platform as their development environment.
Buggieboy
+2  A: 

There isn't a native implementation available (the ES stands for Embedded Systems after all), but you could try ATI's OpenGL ES Emulator.

Andrew Khosravian
I should add depending on the platform you are targeting the device vendor likely offers tools to help.
Andrew Khosravian
Thanks the ATI solution appears to be exactly what I'm looking for.
Buggieboy