Does anyone know of a way to get HSL from an linearRGB color (not an sRGB color)? I've seen a lot of sRGB<->HSL conversions, but nothing for linearRGB<->HSL. Not sure if it is fundementally the same conversion with minor tweaks, but I'd appreciate any insight someone may have on this.
Linear RGB is not the same as linearizing sRGB (which is taking [0,255] and making it [0,1]). Linear RGB transformation from/to sRGB is at http://en.wikipedia.org/wiki/SRGB. In VBA, this would be expressed (taking in linearized sRGB values [0,1]):
Public Function sRGB_to_linearRGB(value As Double)
If value < 0# Then
sRGB_to_linearRGB = 0#
Exit Function
End If
If value <= 0.04045 Then
sRGB_to_linearRGB = value / 12.92
Exit Function
End If
If value <= 1# Then
sRGB_to_linearRGB = ((value + 0.055) / 1.055) ^ 2.4
Exit Function
End If
sRGB_to_linearRGB = 1#
End Function
Public Function linearRGB_to_sRGB(value As Double)
If value < 0# Then
linearRGB_to_sRGB = 0#
Exit Function
End If
If value <= 0.0031308 Then
linearRGB_to_sRGB = value * 12.92
Exit Function
End If
If value < 1# Then
linearRGB_to_sRGB = 1.055 * (value ^ (1# / 2.4)) - 0.055
Exit Function
End If
linearRGB_to_sRGB = 1#
End Function
I have tried sending in Linear RGB values to standard RGB_to_HSL routines and back out from HSL_to_RGB, but it does not work. Maybe because current HSL<->RGB algorithms account for gamma correction and Linear RGB is not gamma corrected - I don't know exactly. I have seen almost no references that this can be done, except for two:
- A reference on http://en.wikipedia.org/wiki/HSL_and_HSV#cite_note-9 (numbered item 10).
- A reference on an open source project Grafx2 @ http://code.google.com/p/grafx2/issues/detail?id=63#c22 in which the contributor states that he has done Linear RGB <-> HSL conversion and provides some C code in an attachment to his comment in a .diff file (which I can't really read :( )
My intent is to:
- send from sRGB (for example,
FF99FF
(R=255, G=153, B=255
)) to Linear RGB (R=1.0, G=0.318546778125092, B=1.0
)- using the code above (for example,
the G=153 would be obtained in Linear
RGB from
sRGB_to_linearRGB(153 / 255)
)
- using the code above (for example,
the G=153 would be obtained in Linear
RGB from
- to HSL
- modify/modulate the Saturation by 350%
- send back from HSL->Linear
RGB->sRGB, the result would be
FF19FF
(R=255, G=25, B=255
).
Using available functions from .NET, such as .getHue
from a System.Drawing.Color
does not work in any sRGB space above 100% modulation of any HSL value, hence the need for Linear RGB to be sent in instead of sRGB.