I'm looking for the best way to modify the Boost Asio HTTP Server 3 example to maintain a list of the currently connected clients.
If I modify server.hpp from the example as:
class server : private boost::noncopyable
{
public:
typedef std::vector< connection_ptr > ConnectionList;
// ...
ConnectionList::const_iterator GetClientList() const
{
return connection_list_.begin();
};
void handle_accept(const boost::system::error_code& e)
{
if (!e)
{
connection_list_.push_back( new_connection_ );
new_connection_->start();
// ...
}
}
private:
ConnectionList connection_list_;
};
Then I mess up the lifetime of the connection object such that it doesn't go out of scope and disconnect from the client because it still has a reference maintained in the ConnectionList.
If instead my ConnectionList is defined as typedef std::vector< boost::weak_ptr< connection > > ConnectionList;
then I run the risk of the client disconnecting and nullifying its pointer while somebody is using it from GetClientList()
.
Anybody have a suggestion on a good & safe way to do this?
Thanks, PaulH