Hello,
I've done a fft to get fundamental frequency in real time and to implement high and low pass filters.
Now I want to be able to record to a .wav file after I apply a filter.
First I'll have to invert the fft and that is my question. What are the steps to do this?
I use the FFT defined in this project.
Here is the code for it:
using System;
using System.Collections.Generic;
using System.Text;
namespace SoundLog
{
public class FourierTransform
{
static private int n, nu;
static private int BitReverse(int j)
{
int j2;
int j1 = j;
int k = 0;
for (int i = 1; i <= nu; i++)
{
j2 = j1 / 2;
k = 2 * k + j1 - 2 * j2;
j1 = j2;
}
return k;
}
static public double[] FFT(ref double[] x)
{
// Assume n is a power of 2
n = x.Length;
nu = (int)(Math.Log(n) / Math.Log(2));
int n2 = n / 2;
int nu1 = nu - 1;
double[] xre = new double[n];
double[] xim = new double[n];
double[] magnitude = new double[n2];
double[] decibel = new double[n2];
double tr, ti, p, arg, c, s;
for (int i = 0; i < n; i++)
{
xre[i] = x[i];
xim[i] = 0.0f;
}
int k = 0;
for (int l = 1; l <= nu; l++)
{
while (k < n)
{
for (int i = 1; i <= n2; i++)
{
p = BitReverse(k >> nu1);
arg = 2 * (double)Math.PI * p / n;
c = (double)Math.Cos(arg);
s = (double)Math.Sin(arg);
tr = xre[k + n2] * c + xim[k + n2] * s;
ti = xim[k + n2] * c - xre[k + n2] * s;
xre[k + n2] = xre[k] - tr;
xim[k + n2] = xim[k] - ti;
xre[k] += tr;
xim[k] += ti;
k++;
}
k += n2;
}
k = 0;
nu1--;
n2 = n2 / 2;
}
k = 0;
int r;
while (k < n)
{
r = BitReverse(k);
if (r > k)
{
tr = xre[k];
ti = xim[k];
xre[k] = xre[r];
xim[k] = xim[r];
xre[r] = tr;
xim[r] = ti;
}
k++;
}
for (int i = 0; i < n / 2; i++)
//magnitude[i] = (float)(Math.Sqrt((xre[i] * xre[i]) + (xim[i] * xim[i])));
decibel[i] = 10.0 * Math.Log10((float)(Math.Sqrt((xre[i] * xre[i]) + (xim[i] * xim[i]))));
//return magnitude;
return decibel;
}
}
}