I thought the GC would call Dispose eventually if your program did not but that you should call Dispose() in your program just to make the cleanup deterministic.
However, from my little test program, I don't see Dispose getting called at all....
public class Test : IDisposable
{
static void Main(string[] args)
{
Test s = new Test();
s = null;
GC.Collect();
Console.ReadLine();
}
public Test()
{
Console.WriteLine("Constructor");
}
public void Dispose()
{
Console.WriteLine("Dispose");
}
}
// Output is just "Constructor", I don't get "Dispose" as I would expect. What's up?
EDIT: Yes, I know I should call Dispose() - I do follow the standard pattern when using disposable objects. My question arises because I'm trying to track down a leak in somebody elses code, which is managed C++ (another layer of complexity that would be the good subject of another thread).