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I've been using SDL for a while to prototype small things and to learn more about graphics programming.

Then I saw SFML and wanted to give it a try, saw that it was more object oriented and fixed some issues I felt SDL had.

But since I know little about the library itself, what are it's main flaws and other issues that I should be aware of?

Currently I'm liking it, good tutorial and most things just seem to work.

A: 

The biggest issue that has ever affected me is the crash involving the default font when ending a program. This is a fairly well-known bug that you can read about in the SFML forums. As far as I know, this bug is fixed for the 2.0 version of SFML but not for 1.x versions.

For other bugs (along with feature requests), you can check out the SFML Roadmap.

pikejd