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Hi guys

I'm trying to make a circle across a plane using sin and cos. While it works all well when its aligned with the x, y, or z axis, I need something more dynamic. Is there any way to transform a 2D vector to a 3D one using a plane normal, or perhaps another solution?

Thanks in advanced.

+1  A: 

You might want to check out MathOverflow.

Marc Müller
Yeah, maybe so.
Alex