I'm trying to decide which engine I should start using to try to start building a game in.
I had chosen Unity, but upon hearing that Unreal engine 3 had just become kinda free to use, I found myself questioning my decision.
Technically unreal is still the most expensive commercially, then Unity, then Id tech 3(free).
But, it also could be the fastest to work in? Or is just the most powerful, but unity actually does so much for you, that it makes the most sense to work with this, and take a hit on performance/tuning (like java/c#).
Thoughts please, can anyone speak from experience of all 3?
I have experience with modding since the doom days, then in quake 1 and half life. I also have experience in 3ds max. I don't have a desire at this point my life to really get into the nitty gritty of c++ animation and rendering issues, I'd rather get something up and running quickly, to see if it's possible. But Unreal experience temps me greatly.