hi
i need to bind C++ dll to my C# WinCE program. (scanner dll)
how i can do it ?
thank's in advance
hi
i need to bind C++ dll to my C# WinCE program. (scanner dll)
how i can do it ?
thank's in advance
You need to use Interop to call into unmanaged code.
using System.Runtime.InteropServices; // DllImport
public class Win32 {
[DllImport("User32.Dll")]
public static extern void SetWindowText(int h, String s);
}
Here is an article that discusses the topic in detail (also where the code is sourced from).
An alternative to InterOp is to write a C++ DLL using CLR extensions which acts as a wrapper to the traditional C++ DLL. This gives you a chance to handle unusual types, e.g. custom structures or classes, if Marshaling isn't going to work. (According to MSDN you can extend the Marshaling support (http://msdn.microsoft.com/en-us/library/bb531313.aspx) but I haven't tried this personally, and depending on what you're doing it might be a lot of work).
For example if you want to access a DLL which exports a class, you can have a wrapper DLL which owns an instance of the C++ class and defines a .NET class which maps onto the C++ class. For example, here's a snippet from a C++/CLR DLL which we use to make one of our old C++ DLLs available in .NET:
// This is the constructor for the CLR (managed) object
FileInf::FileInf()
{
// Create the C++ (unmanaged) object
m_pFileInf = gcnew DILib::FileInf();
}
// This is a managed interface which replicates the old
// unmanaged functionality
bool FileInf::IsDirectory()
{
return m_pFileInf->IsDirectory();
}
I'd say if InterOp works then stick with it, but I'm not sure if it's the best way to solve every C++ / .NET interfacing problem, and this is an alternative.