I want to ask if a System.Timers.Timer
instance runs on a single thread, a thread pool, or something else?
If it does run on a single thread, what do you think would be best for this example:
- I want to update all character's health every minute
- I want to update all character's energy every 2 seconds
- I want to update all character's specials every 40 seconds
Should I run them each on a separate thread, run them on a separate event, or run all of those in a single thread having to check the time differences?