SSE4 has PMAXSD
or PMAXUD
for 32 bit signed/unsigned integers, which might be useful.
SSE2 has MAXPD
and MAXSD
which compare between and across pairs of doubles, so you follow n/2-1 MAXPDs with one MAXSD to get the max of a vector of n, with the usual interlacing of loads and operations.
There are MIN equivalents of the above.
For the double case, you're probably not going to do better in assembler than a half-decent C++ compiler in SSE mode:
peregrino:$ g++ -O3 src/min_max.cpp -o bin/min_max
peregrino:$ g++ -O3 -msse4 -mfpmath=sse src/min_max.cpp -o bin/min_max_sse
peregrino:$ time bin/min_max
0,40
real 0m0.874s
user 0m0.796s
sys 0m0.004s
peregrino:$ time bin/min_max_sse
0,40
real 0m0.457s
user 0m0.404s
sys 0m0.000s
where min_max computes min and max of an array of 500 doubles 100,000 times using a naive loop:
bool min_max ( double array[], size_t len, double& min, double& max )
{
double min_value = array [ 0 ];
double max_value = array [ 0 ];
for ( size_t index = 1; index < len; ++index ) {
if ( array [ index ] < min_value ) min_value = array [ index ];
if ( array [ index ] > max_value ) max_value = array [ index ];
}
min = min_value;
max = max_value;
}
In response to part two, the traditional optimisation to remove branching from a max operation is to compare the values, get the flag as a single bit ( giving 0 or 1 ), subtract one ( giving 0 or 0xffff_ffff) and 'and' it with the xor of the two possible results, so you get the equivalent of ( a > best ? ( current_index ^ best_index ) : 0 ) ^ best_index )
. I doubt there's a simple SSE way of doing that, simply because SSE tends to operate on packed values rather than tagged values; there are some horizontal index operations, so you could try finding the max, then subtracting that from all elements in the original vector, then gather the sign bit, and the zero signed one would correspond to the index of the max, but that would probably not be an improvement unless you were using shorts or bytes.