I've recently started working on a new application which will utilize task parallelism. I have just begun writing a tasking framework, but have recently seen a number of posts on SO regarding the new System.Threading.Tasks namespace which may be useful to me (and I would rather use an existing framework than roll my own).
However looking over MSDN I haven't seen how / if, I can implement the functionality which I'm looking for:
- Dependency on other tasks completing.
- Able to wait on an unknown number of tasks preforming the same action (maybe wrapped in the same
task
object which is invoked multiple times) - Set maximum concurrent instances of a task since they use a shared resource there is no point running more than one at once
- Hint at priority, or scheduler places tasks with lower maximum concurrent instances at a higher priority (so as to keep said resource in use as much as possible)
- Edit ability to vary the priority of tasks which are preforming the same action (pretty poor example but, PredictWeather (Tommorrow) will have a higher priority than PredictWeather (NextWeek))
Can someone point me towards an example / tell me how I can achieve this? Cheers.
C# Use Case: (typed in SO so please for give any syntax errors / typos)
*note Do()
/ DoAfter()
shouldn't block the calling thread
class Application ()
{
Task LeafTask = new Task (LeafWork) {PriorityHint = High, MaxConcurrent = 1};
var Tree = new TaskTree (LeafTask);
Task TraverseTask = new Task (Tree.Traverse);
Task WorkTask = new Task (MoreWork);
Task RunTask = new Task (Run);
Object SharedLeafWorkObject = new Object ();
void Entry ()
{
RunTask.Do ();
RunTask.Join (); // Use this thread for task processing until all invocations of RunTask are complete
}
void Run(){
TraverseTask.Do ();
// Wait for TraverseTask to make sure all leaf tasks are invoked before waiting on them
WorkTask.DoAfter (new [] {TraverseTask, LeafTask});
if (running){
RunTask.DoAfter (WorkTask); // Keep at least one RunTask alive to prevent Join from 'unblocking'
}
else
{
TraverseTask.Join();
WorkTask.Join ();
}
}
void LeafWork (Object leaf){
lock (SharedLeafWorkObject) // Fake a shared resource
{
Thread.Sleep (200); // 'work'
}
}
void MoreWork ()
{
Thread.Sleep (2000); // this one takes a while
}
}
class TaskTreeNode<TItem>
{
Task LeafTask; // = Application::LeafTask
TItem Item;
void Traverse ()
{
if (isLeaf)
{
// LeafTask set in C-Tor or elsewhere
LeafTask.Do(this.Item);
//Edit
//LeafTask.Do(this.Item, this.Depth); // Deeper items get higher priority
return;
}
foreach (var child in this.children)
{
child.Traverse ();
}
}
}