tags:

views:

1693

answers:

4

What is the best way to keep a console application open as long as the CancelKeyPress event has not been fired?

I would prefer to not use Console.Read or Console.ReadLine as I do not want to accept input. I just want to enable the underlying application to print to the console event details as they are fired. Then once the CancelKeyPress event is fired I want to gracefully shut down the application.

A: 

There is already a handler bound to CancelKeyPress that terminates your application, the only reason to hook to it is if you want to intercept the event and prevent the app from closing.

In your situation, just put your app into an infinite loop, and let the built in event handler kill it. You may want to look into using something like Wait(1) or a background process to prevent it from using tons of CPU while doing nothing.

FlySwat
A: 

This may be what you're looking for:

http://msdn.microsoft.com/en-us/library/system.console.cancelkeypress.aspx

Mattio
+1  A: 

I'm assuming that "gracefully shut down the application" is the part you are struggling with here. Otherwise your application will automatically exit on ctrl-c. You should change the title.

Here's a quick demo of what I think you need. It could be refined a bit more with use of locking and Monitors for notification. I'm not sure exactly what you need though, so I'll just pose this...

class Program
{

    private static bool _s_stop = false;

    public static void Main(string[] args)
    {
        Console.CancelKeyPress += new ConsoleCancelEventHandler(Console_CancelKeyPress);
        while (!_s_stop)
        {
            /* put real logic here */
            Console.WriteLine("still running at {0}", DateTime.Now);
            Thread.Sleep(3000);
        }
        Console.WriteLine("Graceful shut down code here...");

        //don't leave this...  demonstration purposes only...
        Console.ReadLine();
    }

    static void Console_CancelKeyPress(object sender, ConsoleCancelEventArgs e)
    {
        //you have 2 options here, leave e.Cancel set to false and just handle any
        //graceful shutdown that you can while in here, or set a flag to notify the other
        //thread at the next check that it's to shut down.  I'll do the 2nd option
        e.Cancel = true;
        _s_stop = true;
        Console.WriteLine("CancelKeyPress fired...");
    }

}
TheSoftwareJedi
I was more looking for what was the best way to keep a console open without asking for input. I handle the CancelKeyPress event to gracefully shutdown. Thread.Sleep seems like the best way to do this.
spoon16
It's more the while loop than the sleeping.
ICR
A: 

The _s_stop boolean should be declared volatile in the example code, or an overly-ambitious optimizer might cause the program to loop infinitely.

I've not heard of this before in .NET do you have a link that describes marking something as volatile?
spoon16