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292

answers:

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This seems like it should be strait forward, but a lot of the information I'm finding it pre-snow leopard, deals with cocoa and carbon, or the XCode IDE. None of which helps me with my problem at hand.

I simply want to compile, and run openGL using C++ without becoming dependent on the Mac environment since I will most likely need to get my code running on a linux box. Minor changes may be unavoidable though...

I've found the header files and can include them but I'm having trouble with the linking, compiling, and executing within Eclipse.

Thanks.