I'm trying to create a CAKeyframeAnimation with a little twist. I want part of the keyframe animation to loop for a while before going straight to the end. For example:
Intro: play keyframes 0 to 10
Loop: play keyframes 11 to 15 (repeat for a while)
End: play keyframes 16 to 20
CAKeyframeAnimation doesn't seem to provide enough flexibility, so that the only way I can think of solving this is by providing 3 distinct keyframe animations.
Is there any better solution out there?