DrawToBitmap
in the full framework works by sending the WM_PRINT
message to the control, along with the device context of a bitmap to print to. Windows CE doesn't include WM_PRINT
, so this technique won't work.
If your control is being displayed, you can copy the image of the control from the screen. The following code uses this approach to add a compatible DrawToBitmap
method to Control
:
public static class ControlExtensions
{
[DllImport("coredll.dll")]
private static extern IntPtr GetWindowDC(IntPtr hWnd);
[DllImport("coredll.dll")]
private static extern int ReleaseDC(IntPtr hWnd, IntPtr hDC);
[DllImport("coredll.dll")]
private static extern bool BitBlt(IntPtr hdc, int nXDest, int nYDest,
int nWidth, int nHeight, IntPtr hdcSrc,
int nXSrc, int nYSrc, uint dwRop);
private const uint SRCCOPY = 0xCC0020;
public static void DrawToBitmap(this Control control, Bitmap bitmap,
Rectangle targetBounds)
{
var width = Math.Min(control.Width, targetBounds.Width);
var height = Math.Min(control.Height, targetBounds.Height);
var hdcControl = GetWindowDC(control.Handle);
if (hdcControl == IntPtr.Zero)
{
throw new InvalidOperationException(
"Could not get a device context for the control.");
}
try
{
using (var graphics = Graphics.FromImage(bitmap))
{
var hdc = graphics.GetHdc();
try
{
BitBlt(hdc, targetBounds.Left, targetBounds.Top,
width, height, hdcControl, 0, 0, SRCCOPY);
}
finally
{
graphics.ReleaseHdc(hdc);
}
}
}
finally
{
ReleaseDC(control.Handle, hdcControl);
}
}
}