I understand that creating too many threads in an application isn't being what you might call a "good neighbour" to other running processes, since cpu and memory resources are consumed even if these threads are in an efficient sleeping state.
What I'm interested in is this: How much memory (win32 platform) is being consumed by a sleeping thread?
Theoretically, I'd assume somewhere in the region of 1mb (since this is the default stack size), but I'm pretty sure it's less than this, but I'm not sure why.
Any help on this will be appreciated.
(The reason I'm asking is that I'm considering introducing a thread-pool, and I'd like to understand how much memory I can save by creating a pool of 5 threads, compared to 20 manually created threads)