Well, technically any such object will wind up being built over a C-style thread library because C++ only just specified a stock 'std::thread' model in c++0x, which was just nailed down and hasn't yet been implemented. The problem is somewhat systemic, technically the existing c++ memory model isn't strict enough to allow for well defined semantics for all of the 'happens before' cases. Hans Boehm wrote an paper on the topic a while back and was instrumental in hammering out the c++0x standard on the topic.
http://www.hpl.hp.com/techreports/2004/HPL-2004-209.html
That said there are several cross-platform thread C++ libraries that work just fine in practice. Intel thread building blocks contains a tbb::thread object that closely approximates the c++0x standard and Boost has a boost::thread library that does the same.
http://www.threadingbuildingblocks.org/
http://www.boost.org/doc/libs/1_37_0/doc/html/thread.html
Using boost::thread you'd get something like:
#include <boost/thread.hpp>
void task1() {
// do stuff
}
void task2() {
// do stuff
}
int main (int argc, char ** argv) {
using namespace boost;
thread thread_1 = thread(task1);
thread thread_2 = thread(task2);
// do other stuff
thread_2.join();
thread_1.join();
return 0;
}