I think trying to relate ML type inference to almost anything in C++ is more likely to lead to confusion than understanding. C++ just doesn't have anything that's much like type inference at all.
The only part of C++ that doesn't making typing explicit is templates, but (for the most part) they support generic programming. A C++ function template like you've given might apply equally to an unbounded set of types -- just for example, the code you have uses NumType
as the template parameter, but would work with strings. A single program could instantiate your add
to add two strings in one place, and two numbers in another place.
ML type inference isn't for generic programming. In C or C++, you explicitly define the type of a parameter, and then the compiler checks that everything you try to do with that parameter is allowed by that type. ML reverses that: it looks at the things you do with the parameter, and figures out what the type has to be for you to be able to do those things. If you've tried to do things that contradict each other, it'll tell you there is no type that can satisfy the constraints.
This would be pretty close to impossible in C or C++, largely because of all the implicit type conversions that are allowed. Just for example, if I have something like a + b
in ML, it can immediately conclude that a
and b
must be ints -- but in C or C++, they could be almost any combination of integer or pointer or floating point types (with the constraint that they can't both be pointers) or used defined types that overload operator+
(e.g., std::string
). In ML, finding types can be exponential in the worst case, but is almost always pretty fast. In C++, I'd estimate it being exponential much more often, and in a lot of cases would probably be under-constrained, so a given function could have any of a number of different signatures.