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45

answers:

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Hi,

I have a 3D model which is lying flat currently, I wish for it to be rotated 90 degrees around the X axis. I have no problem doing this with the transforms. But to my knowledge all the transforms are a bunch of matrices multiplied. I would like to have the transform really alter all the coordinates of the indicies of the model. Is there a way to "save changes" after I apply a transform? I wish to be able to use the XamlWriter class to save the new Geometry, in a xaml file, not in a way that it has the old geometry and then applied transform, I wish to save the new coordinaes.

+1  A: 

Erm, yes you apply the transform to each coordinate. The result is a new coordinate, which you can save however you like.

I'm not familiar with 3D in WPF but I'm sure this is what it's already doing.

BlueRaja - Danny Pflughoeft