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28

answers:

1

I study this code from some book:

#include <pthread.h>
#include <stdio.h>

/* Parameters to print_function.   */
struct char_print_parms {
    /* The character to print. */
    char character;
    /* The number of times to print it.  */
    int count;
};

/* Prints a number of characters to stderr, as given by PARAMETERS,
    which is a pointer to a struct char_print_parms. */
void* char_print(void* parameters) {
    /* Cast the cookie pointer to the right type. */
    struct char_print_parms* p = (struct char_print_parms*) parameters;
    int i;
    for (i = 0; i < p->count; ++i)
        fputc(p->character, stderr);
    return NULL;
}

/* The main program.   */
int main() {
    pthread_t thread1_id;

    pthread_t thread2_id;
    struct char_print_parms thread1_args;
    struct char_print_parms thread2_args;
    /* Create a new thread to print 30,000 ’x’s. */
    thread1_args.character = 'x';
    thread1_args.count = 30000;
    pthread_create(&thread1_id, NULL, &char_print, &thread1_args);
    /* Create a new thread to print 20,000 o’s. */
    thread2_args.character = 'o';
    thread2_args.count = 20000;
    pthread_create(&thread2_id, NULL, &char_print, &thread2_args);
    usleep(20);
    return 0;
}

after running this code, I see different result each time. and some time corrupted result. what is wrong and what the correct way to do that?

A: 

Add:

pthread_join( thread1_id, NULL);
pthread_join( thread2_id, NULL); 

to the bottom of your code, before the return in main. Your prosess ends before your threads can complete. A sleep of 20 micro seconds is not enough to let your threads complete executing. Safer to wait for the threads to return.

eaanon01