You should try out Grant Skinner's AS3 Performance Test Harness.
Here's a simple demo of it in action (from his blog):
––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––
performancetests.GraphicsTests (5 iterations)
Testing different approaches for drawing.
––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––
method...................................................ttl ms...avg ms
tare [3] 2 0.40
drawPath 242 48.40
drawPathShort 171 34.20
fullPath 182 36.40
reference 127 25.40
shortReference 129 25.80
withGraphics 1154 230.80
––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––
In the download he has a class called "RenderTest.as", which he describes with:
Represents a render test, which times how long it takes to draw a specified DisplayObject to a BitmapData instance.
I use it all the time, it's great.
Hope that helps,
Lance