I there any method to sleep the thread upto 100.8564 millisecond under window OS. I am using multimedia timer but its resolution is minimum 1 second. Kindly guide me so that I can handle the fractional part of the milisecond.
Yes you can do it. See QueryPerformanceCounter() to read accurate time, and make a busy loop.
This will enable you to make waits with up to 10 nanosecond resolution, however, if thread scheduler decides to steal control from you at the moment of the cycle end, it will, and there's nothing you can do about it except assigning your process realtime priority.
You may also have a look at this: http://msdn.microsoft.com/en-us/library/ms838340(WinEmbedded.5).aspx
Several frameworks were developed to do hard realtime on windows.
Otherwise, your question probably implies that you might be doing something wrong. There're numerous mechanisms to trick around ever needing precise delays, such as using proper bus drivers (in case of hardware/IO, or respective DMAs if you are designing a driver), and more.
Please tell us what exactly are you building.
I do not know your use case, but even a high end realtime operating system would be hard pressed to achieve less 100ns jitter on timings.
In most cases I found you do not need that precision in reproducibility but only for long time drift. In that respect it is relatively straightforward to keep a timeline and calculate the event on the desired precision. Then use that timeline to synchronize the events which may be off even by 10's of ms. As long as these errors do not add up, I found I got adequate performance.
The resolution of a multimedia timer is much better than one second. It can go down to 1 millisecond when you call timeBeginPeriod(1) first. The timer will automatically adjust its interval for the next call when the callback is delivered late. Which is inevitable on a multi-tasking operating system, there is always some kind of kernel thread with a higher priority than yours that will delay the callback.
While it will work pretty well on average, worst case latency is in the order of hundreds of milliseconds. Clearly, your requirements cannot be met by Windows by a long shot. You'll need some kind of microcontroller to supply that kind of execution guarantee.
If you need guaranteed latency, you cannot get it with MS Windows. It's not a realtime operating system. It might swap in another thread or process at an importune instant. You might get a cache miss. When I did a robot controller a while back, I used an OS called On Time RTOS 32. It has an MS Windows API emulation layer. You can use it with Visual Studio. You'll need something like that.