Hi all. I'm completely new in Open GL, so have a question. I need to apply hi quality texturing on the surface rendered via triangles . But on zooming i continue see the triangle's under the skin, it's not smooth. I use OpenGL built-in minMapping. So I wonder (lookig at other products) do i need to implement my own mipMapping algorithm or I'm doing something wrong ?
This is what I want , more ore less, like a quality: 
Ok, here what I got :

As yuo can see triangles are clear visible. Instead on the image befpre aren't, even after zooming (I watched a video)