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Is it possible to create a display list for Tesselated objects? If so would it be more efficient? Thanks

A: 

Yes. Efficient but deprecated.

genpfault
A: 

Yes -- after tessellation you just have a bunch of triangles, which you can put in a display list about like anything else. Efficiency will depend; on nVidia display lists work quite well, but on ATI a display list is little different from multiple calls to glVertex.

If you want to assure efficiency across both, consider using a vertex buffer object instead of a display list. This is also supported by the newer versions of OpenGL (display lists are deprecated).

Jerry Coffin