The simplest way is to create a NSView subclass that handles both the mouse management and the drawing.
There is a sample code that can help you to start named "TLayer". It is part of the Examples of the XCode 3.1.4. It contains a circular custom view that controls the offset and the radius of the shadow drawn for layers. It is easy to understand and easy to extend.
Note: as it does not seems to be available on the Apple website, so I have pasted the sources below.
ShadowOffsetView.h
#import <AppKit/AppKit.h>
extern NSString *ShadowOffsetChanged;
@interface ShadowOffsetView : NSView
{
CGSize _offset;
float _scale;
}
- (float)scale;
- (void)setScale:(float)scale;
- (CGSize)offset;
- (void)setOffset:(CGSize)offset;
@end
ShadowOffsetView.m
#import "ShadowOffsetView.h"
NSString *ShadowOffsetChanged = @"ShadowOffsetChanged";
@interface ShadowOffsetView (Internal)
- (NSCell *)cell;
@end
@implementation ShadowOffsetView
- (id)initWithFrame:(NSRect)frame
{
self = [super initWithFrame:frame];
if (self == nil)
return nil;
_offset = CGSizeZero;
return self;
}
- (void)dealloc
{
[super dealloc];
}
- (float)scale
{
return _scale;
}
- (void)setScale:(float)scale
{
_scale = scale;
}
- (CGSize)offset
{
return CGSizeMake(_offset.width * _scale, _offset.height * _scale);
}
- (void)setOffset:(CGSize)offset
{
offset = CGSizeMake(offset.width / _scale, offset.height / _scale);
if (!CGSizeEqualToSize(_offset, offset)) {
_offset = offset;
[self setNeedsDisplay:YES];
}
}
- (BOOL)isOpaque
{
return NO;
}
- (void)setOffsetFromPoint:(NSPoint)point
{
float radius;
CGSize offset;
NSRect bounds;
bounds = [self bounds];
offset.width = (point.x - NSMidX(bounds)) / (NSWidth(bounds) / 2);
offset.height = (point.y - NSMidY(bounds)) / (NSHeight(bounds) / 2);
radius = sqrt(offset.width * offset.width + offset.height * offset.height);
if (radius > 1) {
offset.width /= radius;
offset.height /= radius;
}
if (!CGSizeEqualToSize(_offset, offset)) {
_offset = offset;
[self setNeedsDisplay:YES];
[(NSNotificationCenter *)[NSNotificationCenter defaultCenter]
postNotificationName:ShadowOffsetChanged object:self];
}
}
- (void)mouseDown:(NSEvent *)event
{
NSPoint point;
point = [self convertPoint:[event locationInWindow] fromView:nil];
[self setOffsetFromPoint:point];
}
- (void)mouseDragged:(NSEvent *)event
{
NSPoint point;
point = [self convertPoint:[event locationInWindow] fromView:nil];
[self setOffsetFromPoint:point];
}
- (void)drawRect:(NSRect)rect
{
NSRect bounds;
CGContextRef context;
float x, y, w, h, r;
bounds = [self bounds];
x = NSMinX(bounds);
y = NSMinY(bounds);
w = NSWidth(bounds);
h = NSHeight(bounds);
r = MIN(w / 2, h / 2);
context = [[NSGraphicsContext currentContext] graphicsPort];
CGContextTranslateCTM(context, x + w/2, y + h/2);
CGContextAddArc(context, 0, 0, r, 0, 2*M_PI, true);
CGContextClip(context);
CGContextSetGrayFillColor(context, 0.910, 1);
CGContextFillRect(context, CGRectMake(-w/2, -h/2, w, h));
CGContextAddArc(context, 0, 0, r, 0, 2*M_PI, true);
CGContextSetGrayStrokeColor(context, 0.616, 1);
CGContextStrokePath(context);
CGContextAddArc(context, 0, -2, r, 0, 2*M_PI, true);
CGContextSetGrayStrokeColor(context, 0.784, 1);
CGContextStrokePath(context);
CGContextMoveToPoint(context, 0, 0);
CGContextAddLineToPoint(context, r * _offset.width, r * _offset.height);
CGContextSetLineWidth(context, 2);
CGContextSetGrayStrokeColor(context, 0.33, 1);
CGContextStrokePath(context);
}
@end