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hey,

I was thinking of starting to develop a gaming server manager type thing
similar to http://www.gamepanelx.com/ but for windows as I haven't found anything in the open source community. Has anyone?

some ideas i had:

  • release it under some open source license ... haven't quite decided
  • Multi level user authentication + authorization
  • Using C# .NET (WCF) so it integrates well into the OS - possibly (super admins) manage parts of the OS from within the client (I.e. Windows Updates/view current cpu+memory usages, processes (list is long but you get the idea))
  • Plugin Architecture so that community could build different plugins for different game servers i haven't thought of.
  • Using the plugin architecture would then allow the server manager to communicate with the game server itself (e.g something like http://hlsw.org)
  • then later on integrate say http://www.hlstats-community.org/

then when I get a stable production build work on some sort of clustering feature going (but that would be waay in the future) i.e have >1 host running the services which would communicate with each other and a file server.. so hosts could have one big collection of maps etc and config files and if a server host fails the game server would automatically start on a live host if there's enough available resources.

btw if people wanted to help out .. more than welcome :) and suggestions for names would be good too

There would be (probably) 2 parts to the project 1: the main server manager (a service running on the windows machine) and 2: a client which would communicate over tcp/ip (maybe 3 for auto updates)

Any suggestions what people may want in it? and if it's a good idea / would people use it? appreciate any thoughts :)