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86

answers:

2

I'm creating a simple 2D game in javascript/canvas. I need to figure out the angle of a certain object relative to my position.

So: say I'm at (10,10) and the object is at (10,5) - that would result in 90 degrees (as positive Y is down, negative Y is up) (10,10) vs (10,15) would be 270 degrees.

How would I go about this?

+5  A: 

Suppose you're at (a, b) and the object is at (c, d). Then the relative position of the object to you is (x, y) = (c - a, d - b).

Then you could use the Math.atan2() function to get the angle in radians.

var theta = Math.atan2(-y, x);

note that the result is in the range [-π, π]. If you need nonnegative numbers, you have to add

if (theta < 0)
   theta += 2 * Math.PI;

and convert radians to degrees, multiply by 180 / Math.PI.

KennyTM
A: 

If your coordinates are (xMe, yMe) and their coordinates are (xThem, yThem), then you can use the formula:

arctan((yMe-yThem)/(xThem-xMe))

Normally it'd be arctan((yThem-yMe)/(xThem-xMe)), but in this case the sign of the y-axis is reversed.

To convert the result from radians to degrees multiply by 180/pi.

So in JavaScript, this would look like: Math.atan((yThem-yMe)/(xThem-xMe))*180/Math.PI

atan gives a value between -pi/2 and pi/2 (that is, between -90 and 90 degrees). But you can look at what quadrant your (xThem - xMe, yMe - yThem) vector is in and adjust accordingly.

Tim Goodman
I actually like KennyTM's answer better. Math.atan2 will know which quadrant you're in already, so you're spared the last step.
Tim Goodman