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answers:

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I am planning to write a SVG player. To have the animation run at 20 frames/second I want to generate images at that rate and throw it at the screen. Now to do this what would be a better option, whether to convert the SVG into a OPenGL sequence or just rasterize the SVG into a image buffer directly, I am no expert on OpenGL, neither am on Image Processing but can learn either of them whichever is relevant to the problem.

A: 

There are some good solutions here.

genpfault
A: 

Had already seen this post Actually my question is more related to animation as performance in very important in animation to get a smooth feeling. I want to do it for Android so will converting to OpenGL is better or converting to a rgb buffer directly is good enough.

Raks
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genpfault