I am planning to write a SVG player. To have the animation run at 20 frames/second I want to generate images at that rate and throw it at the screen. Now to do this what would be a better option, whether to convert the SVG into a OPenGL sequence or just rasterize the SVG into a image buffer directly, I am no expert on OpenGL, neither am on Image Processing but can learn either of them whichever is relevant to the problem.
A:
Had already seen this post Actually my question is more related to animation as performance in very important in animation to get a smooth feeling. I want to do it for Android so will converting to OpenGL is better or converting to a rgb buffer directly is good enough.
Raks
2010-07-22 15:09:17
Each answer has an "add comment" link for comments and you can edit your question to add information.
genpfault
2010-07-22 19:39:44