I am well aware that finalizers are typically used to control unmanaged resources. Under what circumstances may a finalizer deal with managed ones?
My understanding is that presence in the finalizer queue will prevent any object, or objects strongly referenced thereby, from being collected, but it will not (of course) protect them from finalization. In the normal course of events, once an object is finalized it will be removed from the queue and any objects it references will no longer be protected from collection on the next GC pass. By the time a finalizer is called, the finalizers may have been called for any combination of objects referred to by the object; one cannot rely upon finalizers being called in any particular sequence, but the object references one holds should still be valid.
It's pretty clear that a finalizer must never acquire locks, nor attempt to create a new object. Suppose, however, that I have an object that subscribes to some events, and another object which actually uses the events. If the latter object becomes eligible for garbage collection I want to have the former object unsubscribe from events as soon as practical. Note that the former object will never become eligible for finalization until no subscriptions for it are held by any live object.
Would it be practical to have a lock-free linked-list stack or queue of objects which needed to be unsubscribed, and have the main object's finalizer put a reference to the other object on the stack/queue? The linked-list item object would have to be allocated when the main object was created (since allocation within the finalizer would be forbidden), and it would probably be necessary to use something like a timer event to poll the queue (since the event unsubscription would have to run outside the finalizer thread, and it would probably be silly to have a thread whose sole purpose was to wait for something to appear on the finalizer queue), but if the finalizer could safely reference its pre-allocated linked-list object and the main queue object associated with its class, it could allow the events to be unsubscribed within 15 seconds or so of finalization.
Would that be a good idea? (Notes: I'm using .net 2.0; also, an attempt to add to the stack or queue might spin a few times on Threading.Interlocked.CompareExchange, but I wouldn't expect that it should ever be stuck very long).
EDIT
Certainly any code which subscribes events should implement iDisposable, but disposable things aren't always disposed properly. If there were, there wouldn't be any need for finalizers.
My scenario of concern would be something like the following: a class implementing iEnumerator(of T) hooks onto a changeNotify event of its associated class so that an enumeration can be sensibly handled if the underlying class changes (yes, I know Microsoft thinks all enumerators should simply give up, but sometimes an enumerator which can keep working will be more useful). It's quite possible that an instance of the class might be enumerated many thousands or even millions of times over the course of days or weeks, but not be updated at all during that time.
Ideally, the enumerator would never be forgotten about without being disposed, but enumerators are sometimes used in contexts where "foreach" and "using" aren't applicable (e.g. some enumerators support nested enumeration). A carefully-designed finalizer might allow a means to deal with this scenario.
Incidentally, I'd require that any enumeration which is supposed to continue through updates must use the generic IEnumerable(of T); the non-generic form, which doesn't handle iDisposable, would have to throw an exception if the collection gets modified.