How do I rotate a CALayer 90 degrees? I need to rotate everything include sublayers and the coordinate system.
A:
Basically something like that:
CGAffineTransform rotateTransform = CGAffineTransformMakeRotation(90);
[myCALayer setAffineTransform:rotateTransform];
EDIT: It'll rotate clockwise or counter-clockwise depending on the platform (iOS or Mac OS).
Steam Trout
2010-07-29 12:02:19
Radians, not degrees. 90.0 / 180.0 * M_PI, or M_PI / 2.0.
Jonathan Grynspan
2010-07-29 12:03:00
Oh right, sorry, didn't notice.
Steam Trout
2010-07-29 12:04:12
A:
theLayer.transform = CATransform3DMakeRotation(90.0 / 180.0 * M_PI, 0.0, 0.0, 1.0);
That is, transform the layer such that it is rotated by 90 degrees (π / 2 radians, with 100% of that rotation taking place around the z-axis.
Jonathan Grynspan
2010-07-29 12:02:31
+2
A:
If I'm animating it I use something like this in my apps:
- (NSObject *) defineZRotation {
// Define rotation on z axis
float degreesVariance = 90;
// object will always take shortest path, so that
// a rotation of less than 180 deg will move clockwise, and more than will move counterclockwise
float radiansToRotate = DegreesToRadians( degreesVariance );
CATransform3D zRotation;
zRotation = CATransform3DMakeRotation(radiansToRotate, 0, 0, 1.0);
// create an animation to hold "zRotation" transform
CABasicAnimation *animateZRotation;
animateZRotation = [CABasicAnimation animationWithKeyPath:@"transform"];
// Assign "zRotation" to animation
animateZRotation.toValue = [NSValue valueWithCATransform3D:zRotation];
// Duration, repeat count, etc
animateZRotation.duration = 1.5;//change this depending on your animation needs
// Here set cumulative, repeatCount, kCAFillMode, and others found in
// the CABasicAnimation Class Reference.
return animateZRotation;
}
Of course you can use it anywhere, don;t have to return it from a method if that doesn;t suit your needs.
Rab
2010-07-29 12:10:26