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Hello.

I have a Chipmunk shape, with a body, in a space. I am removing the body from the space so that I can position it and not have it fall due to gravity etc. I need to be able to make this body move, so I am not making it static.

I need the body to update it's position according to the position of a Cocos2D sprite in the scene + an offset.

I'm setting the bodies position with:

collShape->body->p = collSprite.position; - this seems to not work, not compile errors, it runs, but the collision shape doesn't move.

Is it possible to move a collision body based upon the position of a sprite in my tick method?