I modeled my game after the Lunar Lander demo that Google provides, and it uses Canvas and onDraw() methods, but I want to get better performance by using Opengl.
How much work is it to convert it to Opengl? Can I just replace the ondraw methods with opengl's texture methods or something? Or do I have to completely recreate the game?
Cause I already have surfaceview implemented and I thought I read somewhere that Opengl uses this as well.
Sorry I'm totally new at Opengl. If anyone could point me into the right direction I would appreciate it!
I have looked at
http://blog.jayway.com/author/pererikbergman/
But these are all 3d, im looking to implement a way to draw 2d graphics.