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74

answers:

1

ok i when it try to insert two values in two different vectors it won't work the first one will work but the second won't be setted.

   // Xstrike.cpp : Defines the entry point for the application.
//

#include "stdafx.h"
#include "Xstrike.h"
#include <vector>

#define MAX_LOADSTRING 100

// Global Variables:
HINSTANCE hInst;                                // current instance
TCHAR szTitle[MAX_LOADSTRING];                  // The title bar text
TCHAR szWindowClass[MAX_LOADSTRING];            // the main window class name
RECT *rect;
const UINT_PTR EVERYTHING_ID=0x1;
const UINT_PTR LBUTTONDOWN_ID=0x3;
const UINT_PTR TDENEMIE1_ID=0x4;
const UINT_PTR TAENEMIE1_ID=0x5;
int conno=2;
int side=0;
int cEnemie1=0;
int dEnemie1=1;
int aEnemie1=0;
int sEnemie1=1;
bool e1=true;
time_t now;
time_t tEnemie1;

// Forward declarations of functions included in this code module:
ATOM                MyRegisterClass(HINSTANCE hInstance);
BOOL                InitInstance(HINSTANCE, int);
LRESULT CALLBACK    WndProc(HWND, UINT, WPARAM, LPARAM);
INT_PTR CALLBACK    About(HWND, UINT, WPARAM, LPARAM);

vector <POINT> vRegularShots;
vector <POINT> vS1Enemie1;
vector <POINT> vS2Enemie1;
VOID Paint(HDC hdc, HWND hWnd)
{
    hdc=GetDC(hWnd);
    HDC memDC=CreateCompatibleDC(hdc);
    HBITMAP hMemMap=CreateCompatibleBitmap(hdc, 225, 350);
    HBITMAP hOldMap=(HBITMAP)SelectObject(memDC, hMemMap);
    Graphics draw(memDC);

    // Drawing
    Image bg(L"bg.jpg");
    draw.DrawImage(&bg, 0, 0);

    // Regular shots
    Image shot(L"RegularShots.png");
    long s=vRegularShots.size();

    // Draw shots
    for(long index=0; index < (long)vRegularShots.size(); ++index) 
    { 
        draw.DrawImage(&shot, vRegularShots[index].x, vRegularShots[index].y);
    }

    // Update the shots
    for(long index=0; index < (long)vRegularShots.size(); ++index) 
    { 
        vRegularShots[index].y--;
    }

    // Create Enemies
    if(dEnemie1==0)
    {
        if(cEnemie1<2)
        {
            if(aEnemie1==0)
            {
                SetTimer(hWnd, TAENEMIE1_ID, 550, NULL);
            }
            aEnemie1=1;
            cEnemie1++;
        }
        else
        {
            KillTimer(hWnd, TDENEMIE1_ID);
        }
        dEnemie1=1;
    }

    // Draw enemies
    for(long index=0; index < (long)vS1Enemie1.size(); ++index) 
    {
        Image iEnemie1(L"Enemie1.png");
        draw.DrawImage(&iEnemie1, vS1Enemie1[index].x, vS1Enemie1[index].y);
    }
    for(long index=0; index < (long)vS2Enemie1.size(); ++index) 
    {
        Image iEnemie1(L"Enemie1.png");
        draw.DrawImage(&iEnemie1, vS2Enemie1[index].x, vS2Enemie1[index].y);
    }

    // Update enemies
    for(long index=0; index < (long)vS1Enemie1.size(); index++) 
    {
        vS1Enemie1[index].x++;
        vS1Enemie1[index].y++;
    }
    for(long index=0; index < (long)vS2Enemie1.size(); index++) 
    {
        vS2Enemie1[index].x--;
        vS2Enemie1[index].y++;
    }

    // Delete enemies
    for(long index=0; index < (long)vS1Enemie1.size(); index++) 
    {
        if(vS1Enemie1[index].x>225)
        {
            vS1Enemie1.erase(vS1Enemie1.begin()+index);
        }
    }
    for(long index=0; index < (long)vS2Enemie1.size(); index++) 
    {
        if(vS2Enemie1[index].x>225)
        {
            vS2Enemie1.erase(vS2Enemie1.begin()+index);
        }
    }

    BitBlt(hdc, 0, 0, 225, 350, memDC, 0, 0, SRCCOPY);
    ReleaseDC(hWnd, hdc);
    SelectObject(memDC, hOldMap);
    DeleteObject(hMemMap);
    DeleteDC(memDC);
}

VOID CheckDead()
{
    for(long index=0; index < (long)vRegularShots.size(); ++index) 
    { 
         vRegularShots[index].x, vRegularShots[index].y;
    }
}

int APIENTRY _tWinMain(HINSTANCE hInstance,
                     HINSTANCE hPrevInstance,
                     LPTSTR    lpCmdLine,
                     int       nCmdShow)
{
    UNREFERENCED_PARAMETER(hPrevInstance);
    UNREFERENCED_PARAMETER(lpCmdLine);
    GdiplusStartupInput gdiplusStartupInput;
    ULONG_PTR           gdiplusToken;

    // TODO: Place code here.
    MSG msg;
    HACCEL hAccelTable;
    // Initialize GDI+.
    GdiplusStartup(&gdiplusToken, &gdiplusStartupInput, NULL);


    // Initialize global strings
    LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
    LoadString(hInstance, IDC_XSTRIKE, szWindowClass, MAX_LOADSTRING);
    MyRegisterClass(hInstance);

    // Perform application initialization:
    if (!InitInstance (hInstance, nCmdShow))
    {
        return FALSE;
    }

    hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_XSTRIKE));

    // Main message loop:
    while (GetMessage(&msg, NULL, 0, 0))
    {
        if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
        {
            TranslateMessage(&msg);
            DispatchMessage(&msg);
        }
    }

    GdiplusShutdown(gdiplusToken);
    return (int) msg.wParam;
}



//
//  FUNCTION: MyRegisterClass()
//
//  PURPOSE: Registers the window class.
//
//  COMMENTS:
//
//    This function and its usage are only necessary if you want this code
//    to be compatible with Win32 systems prior to the 'RegisterClassEx'
//    function that was added to Windows 95. It is important to call this function
//    so that the application will get 'well formed' small icons associated
//    with it.
//
ATOM MyRegisterClass(HINSTANCE hInstance)
{
    WNDCLASSEX wcex;

    wcex.cbSize = sizeof(WNDCLASSEX);

    wcex.style          = CS_HREDRAW | CS_VREDRAW;
    wcex.lpfnWndProc    = WndProc;
    wcex.cbClsExtra     = 0;
    wcex.cbWndExtra     = 0;
    wcex.hInstance      = hInstance;
    wcex.hIcon          = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_XSTRIKE));
    wcex.hCursor        = LoadCursor(hInstance, MAKEINTRESOURCE(IDC_CURSOR));
    wcex.hbrBackground  = (HBRUSH)(COLOR_WINDOW+1);
    wcex.lpszMenuName   = MAKEINTRESOURCE(IDC_XSTRIKE);
    wcex.lpszClassName  = szWindowClass;
    wcex.hIconSm        = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));

    return RegisterClassEx(&wcex);
}

//
//   FUNCTION: InitInstance(HINSTANCE, int)
//
//   PURPOSE: Saves instance handle and creates main window
//
//   COMMENTS:
//
//        In this function, we save the instance handle in a global variable and
//        create and display the main program window.
//
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
   HWND hWnd;

   hInst = hInstance; // Store instance handle in our global variable

   hWnd = CreateWindow(szWindowClass, szTitle, (WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX),
      CW_USEDEFAULT, 0, 225, 350, NULL, NULL, hInstance, NULL);

   if (!hWnd)
   {
      return FALSE;
   }

   ShowWindow(hWnd, nCmdShow);
   UpdateWindow(hWnd);

   return TRUE;
}

//
//  FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM)
//
//  PURPOSE:  Processes messages for the main window.
//
//  WM_COMMAND  - process the application menu
//  WM_PAINT    - Paint the main window
//  WM_DESTROY  - post a quit message and return
//
//
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
    int wmId, wmEvent;
    PAINTSTRUCT ps;
    HDC hdc;
    POINT pt;
    POINT pts;

    switch (message)
    {
    case WM_CREATE:
        SetTimer(hWnd, EVERYTHING_ID, 1, NULL);
        break;
    case WM_COMMAND:
        wmId    = LOWORD(wParam);
        wmEvent = HIWORD(wParam);
        // Parse the menu selections:
        switch (wmId)
        {
        case IDM_ABOUT:
            DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About);
            break;
        case IDM_EXIT:
            DestroyWindow(hWnd);
            break;
        default:
            return DefWindowProc(hWnd, message, wParam, lParam);
        }
        break;
    case WM_PAINT:
        hdc = BeginPaint(hWnd, &ps);
        Paint(hdc, hWnd);
        EndPaint(hWnd, &ps);
        break;
    case WM_LBUTTONDOWN:
        GetCursorPos(&pt);
        ScreenToClient(hWnd, &pt);
        if(conno==1)
        {
            conno++;
        }
        else
        {
            pt.x+=18;
            conno--;
        }
        vRegularShots.push_back(pt);
        SetTimer(hWnd, LBUTTONDOWN_ID, 350, NULL); 
        InvalidateRect(hWnd, rect, false);
        break;
    case WM_LBUTTONUP:
        KillTimer(hWnd, LBUTTONDOWN_ID);
        break;
    case WM_TIMER:
        switch(wParam)
        {
        case EVERYTHING_ID:
            if(e1==true)
            {
                now=time(NULL);
                tEnemie1=now+1;
                e1=false;
            }
            now=time(NULL);
            if(now==tEnemie1)
            {
                SetTimer(hWnd, TDENEMIE1_ID, 550, NULL);
            }
            InvalidateRect(hWnd, rect, false);
            break;
        case LBUTTONDOWN_ID:
            GetCursorPos(&pt);
            ScreenToClient(hWnd, &pt);
            if(conno==1)
            {
                conno++;
            }
            else
            {
                pt.x+=18;
                conno--;
            }
            vRegularShots.push_back(pt);
            break;
        case TDENEMIE1_ID:
            pt.y=5;
            pt.x=-26;
            vS1Enemie1.push_back(pt);
            pt.y=52;
            pt.x=251;
            vS2Enemie1.push_back(pt);
            dEnemie1=0;
            InvalidateRect(hWnd, rect, false);
            break;
        case TAENEMIE1_ID:
            InvalidateRect(hWnd, rect, false);
            break;
        }
        break;
    case WM_DESTROY:
        PostQuitMessage(0);
        break;
    default:
        return DefWindowProc(hWnd, message, wParam, lParam);
    }
    return 0;
}

// Message handler for about box.
INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
    UNREFERENCED_PARAMETER(lParam);
    switch (message)
    {
    case WM_INITDIALOG:
        return (INT_PTR)TRUE;

    case WM_COMMAND:
        if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
        {
            EndDialog(hDlg, LOWORD(wParam));
            return (INT_PTR)TRUE;
        }
        break;
    }
    return (INT_PTR)FALSE;
}

the values in will be inserted in vS1Enemie1 but not in vS2Enemie1.
any idea?

+2  A: 

When you put a breakpoint on a particular line of code in visual studio and then hit that breakpoint, then line of code where you put the breakpoint hasn't actually executed yet.

For example, let's let the "*" represent where you've placed your breakpoint in visual studio.

  int a = 0;
  int b = 0;
  a = 3;
* b = 4;

When you hit the breakpoint, it is after a and b were declared, and after a has been set to 3, but BEFORE the line "b = 4;" has had a chance to execute. Most debuggers do this so you have the opportunity to step into the line of code you put your breakpoint on. For example, I might have had "myComplicatedFunction(a, b);" instead of "b = 4". By stopping before that line of code has a chance to execute, the debugger gives you a chance to examine data or step into a function to see what's happening before what's happening before everything goes wrong.

George