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Hey everyone,

I recently got the June 2010 DirectX SDK and I'm trying to make a small WinForm application through it. At the moment I have a texture displaying out to a window which will be replaced by a small animation. What I'm trying to do is to save the texture to a file. I searched around online and found references to a TextureLoader, but apparently the new SDK has no references to it. Is there any way I can do this without having to switch over to the XNA framwork or is there a way I can include what I need from XNA into my C# application. Any help is greatly appreciated.