Hi everybody, I'm currently trying to use Eigen math library with Opengl. I've some typedefs for Vector3f from Eigen, say Vec3, so that I can use it as a coord for my vertices. I also have a structure for a vertex with coord (vec3), normal (vec3) and color(vec4). When I try to use vertex arrays (I'll use VBOs once I make vertex arrays work properly) it seems there is a problem with OpenGL processing Eigen's Vector3f as coords... Has any of you dealed with these issues??
Thanks in advance.