Hi all, I've wrote a simple opengl program to make some test. Here is the program:
#include <QApplication>
#include <QGLWidget>
#include <QTimer>
#include <glut.h>
class Ren : public QGLWidget
{
public:
 Ren() : QGLWidget() 
 {
  timer = new QTimer(this);
  connect(timer, SIGNAL(timeout()),
   this, SLOT(updateGL()));
 }
 void startUpdateTimer()
 {
  timer->start(40);
 }
 void initializeGL()
 {
  glShadeModel(GL_SMOOTH);      
  glClearColor(0.5f, 0.5f, 0.5f, 0.0f);     
  glClearDepth(1.0f);       
  glEnable(GL_DEPTH_TEST);   
 }
 void resizeGL(int width, int height)
 {
  if(height == 0){
   height = 1;
  }
  glViewport(0, 0, width, height);
  glMatrixMode(GL_PROJECTION);
  glLoadIdentity();
  GLfloat aspectRatio = (GLfloat)width / (GLfloat)height;
  gluPerspective(60.0, aspectRatio, 0.01, 10000.0);
  glMatrixMode(GL_MODELVIEW);
 }
 void paintGL()
 {
  glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  glLoadIdentity();
  gluLookAt(0, 0, 1, 0, 0, 0, 0, 1, 0);
  glColor3d(1, 0, 0);
  glutSolidCube(0.3);
 }
 QTimer *timer;
};
int main(int argc, char **argv)
{
 QApplication app(argc, argv);
 Ren r;
 r.show();
 r.startUpdateTimer();
 return app.exec();
}
The problem is that the application is leaking memory, when timer is active. For leak detection I used windows task manager.