I hope this has a technical (rather than a religious) answer, but I wonder if I should use Objective-C or C++ to create an OpenGL ES Application on the iPad?
As the ultimate goal would be to compile it on Windows and OS X as well, I'm inclined to use C++ (and only use ObjC for the stuff that I have to: App Delegate etc.), but I have zero experience with Objective-C Development.
Can I interact with C++ Classes from Objective-C? Is there any compelling reason to use ObjC over C++?
Or should I just use plain old C?