I'm looking at ways to manage a large set of images within Mobile Safari for iPad. In this case I have a web app that will move the images using webkit CSS3 animations (supposedly taking advantage of hardware to do so).
I've noticed that if I have more than 10 large images (200-300K each) I hit large performance issues. Animations are jumpy etc.
I've read that in some tests Safari will stop accepting images and show the "?" icon. A workaround is to draw images to a CANVAS
element using drawImage()
.
Besides pursuing a CANVAS
based work-around does anyone have strategies to load/unload images (lets say 30 to 100 images of 300K) as they need them? (I'm guessing No, but its worth asking)