I have:
- 3d pointset, wich calculated from 3d reconstruction process from N frame.
- sample frame snapthot (for example first frame when camera in (0,0,0))
- 3d to 2d corresponds
I want:
- create triangulation of point set and put texture (frame snaphot) on it.
How can i create this triangulation + texture via OpenGL? I can't find any good examples for it =(