Those if-then-else-if
constructs are one of my most acute pet peeves. I find it difficult to conjure up a less imaginative design choice. But enough of that. On to what can be done about it.
I've used several design approaches depending on the exact nature of the action to be taken.
If the number of possibilities is small and future expansion is unlikely I may just use a switch statement. But I'm sure you didn't come all the way to SOF to hear something that boring.
If the action is the assignment of a value then a table-driven approach allows future growth without actually making code changes. Simply add and remove table entries.
If the action involves complex method invocations then I tend to use the Chain of Responsibility design pattern. I'll build a list of objects that each knows how to handle the actions for a particular case.
You hand the item to be processed to the first handler object. If it knows what to do with the item it performs the action. If it doesn't, it passes the item off to the next handler in the list. This continues until the item is processed or it falls into the default handler that cleans up or prints an error or whatever. Maintenance is simple -- you add or remove handler objects from the list.