I'm making a map creator that chooses images randomly from various sets. What I'm trying to do is set up subfolders in Resources and put the different images in each folder - e.g., a folder for streets, a folder for monuments, etc. Then I just make an array of images out of the files in the folder, and pick one.
For some reason, I can't find a simple way of getting at the subfolders. I've tried using IO.Path.GetFullPath(My.Resources.ResourceManager.BaseName)
and appending the folder name to the end of it, but no luck.
Is there some other way of getting the path? Is it even possible to use subfolders of Resources? Is there a better way of doing what I'm trying to accomplish? I'd really like to avoid creating the image arrays by hand.