I'm performing a rotation of an UIImageView in place first before performing a rotation animation:
// rotate to the left by 90 degrees
someView.transform = CGAffineTransformMakeRotation((-0.5)*M_PI);
Then calling a rotation on the view by 180 degrees... but it seems like it is rotating the image starting from the original position as if it was not initially rotated.
- (void)rotateIndicatorToAngle: (UIView *)view angle: (NSNumber *)angleInDegrees
{
CALayer *layer = view.layer;
CGFloat duration = 5.0;
CGFloat radians = [self ConvertDegreesToRadians: [angleInDegrees floatValue]];
CABasicAnimation* rotationAnimation;
rotationAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];
rotationAnimation.toValue = [NSNumber numberWithFloat: radians];
rotationAnimation.duration = duration;
rotationAnimation.cumulative = YES;
rotationAnimation.repeatCount = 1.0;
rotationAnimation.removedOnCompletion = NO;
rotationAnimation.fillMode = kCAFillModeForwards;
rotationAnimation.timingFunction = [CAMediaTimingFunction
functionWithName:kCAMediaTimingFunctionEaseOut];
[layer addAnimation: rotationAnimation forKey: @"rotationAnimation"];
}
What gives?