I am working through the HTML5 canvas tutorial on the following website: Mozilla Developers. In this tutorial, they say that you can use a canvas element as the backdrop of another canvas element. I have tried to do exactly that with the following html page. Unfortunately, the debugger in chrome says failed to load resource. Am I referencing the source canvas object the correct way in the function draw2()?:
<html>
<head>
<title>CANVAS TESTING</title>
<script type="text/javascript">
function draw()
{
var ctx = document.getElementById('tutorial').getContext('2d');
ctx.translate(0,document.getElementById('tutorial').height);
ctx.scale(1,-1)
// Create gradients
var lingrad = ctx.createLinearGradient(0,0,0,150);
lingrad.addColorStop(0, '#fff');
lingrad.addColorStop(0.5, '#66CC00');
lingrad.addColorStop(0.5, '#fff');
lingrad.addColorStop(1, '#00ABEB');
var lingrad2 = ctx.createLinearGradient(0,50,0,95);
lingrad2.addColorStop(0.25, 'rgba(0,0,0,0)');
lingrad2.addColorStop(0.75, '#000');
// assign gradients to fill and stroke styles
ctx.fillStyle = lingrad;
ctx.strokeStyle = lingrad2;
// draw shapes
ctx.fillRect(10,10,130,130);
ctx.strokeRect(50,50,50,50);
}
function draw2()
{
ctx=document.getElementById('canvas').getContext('2d');
img = new Image();
img.onload = function()
{
ctx.drawImage(img,0,0);
}
img.src = document.getElementById('tutorial');
}
</script>
</head>
<body onload="draw()">
<p>This is a test of canvas element.</p>
<canvas id="tutorial" width="400" height="400" style="background-color: black"></canvas>
<br /><br />
<canvas id="canvas" width="400" height="400" style="background-color: black"></canvas>
<p>
<input type="button" onclick="draw2()" value="Draw!" />
</p>
</body>