For instance we define a number of functions
function a () { return 0; }
function b () { return 1; }
function c () { return 2; }
var probas = [ 20, 70, 10 ]; // 20%, 70% and 10%
var funcs = [ a, b, c ]; // the functions array
That generic function works for any number of functions, it executes it and return the result:
function randexec()
{
var ar = [];
var i,sum = 0;
// that following initialization loop could be done only once above that
// randexec() function, we let it here for clarity
for (i=0 ; i<probas.length-1 ; i++) // notice the '-1'
{
sum += (probas[i] / 100.0);
ar[i] = sum;
}
// Then we get a random number and finds where it sits inside the probabilities
// defined earlier
var r = Math.random(); // returns [0,1]
for (i=0 ; i<ar.length && r>=ar[i] ; i++) ;
// Finally execute the function and return its result
return (funcs[i])();
}
For instance, let's try with our 3 functions, 100000 tries:
var count = [ 0, 0, 0 ];
for (var i=0 ; i<100000 ; i++)
{
count[randexec()]++;
}
var s = '';
var f = [ "a", "b", "c" ];
for (var i=0 ; i<3 ; i++)
s += (s ? ', ':'') + f[i] + ' = ' + count[i];
alert(s);
The result on my Firefox
a = 20039, b = 70055, c = 9906
So a run about 20%, b ~ 70% and c ~ 10%.
Edit following comments.
If your browser has a cough with return (funcs[i])();
, just replace the funcs array
var funcs = [ a, b, c ]; // the old functions array
with this new one (strings)
var funcs = [ "a", "b", "c" ]; // the new functions array
then replace the final line of the function randexec()
return (funcs[i])(); // old
with that new one
return eval(funcs[i]+'()');