lock(dictionaryX)
{
dictionaryX.TryGetValue(key, out value);
}
is locking necessary while doing lookups to a Dictionary ?
THe program is multithreaded, and while adding key/value to dict. dict is being locked.
lock(dictionaryX)
{
dictionaryX.TryGetValue(key, out value);
}
is locking necessary while doing lookups to a Dictionary ?
THe program is multithreaded, and while adding key/value to dict. dict is being locked.
Locking is only needed when you are synchronizing access to a resource between threads. As long as there are not mulitple threads involved then locking is not needed here.
In the context of updating and reading the value from multiple threads, yes a lock is absolutely necessary. In fact if you're using 4.0 you should consider switching to one of the collections specifically designed for concurrent access.
Yes, you should lock if this dictionary is a shared resource between more than one thread. This ensures that you get the correct value and other thread doesn't happen to change value mid-way during your Lookup call.
As mentioned here:
Using TryGetValue() without locking is not safe. The dictionary is temporarily in a state that makes it unsuitable for reading while another thread is writing the dictionary. A dictionary will reorganize itself from time to time as the number of entries it contains grows. When you read at the exact time this re-organization takes place, you'll run the risk of finding the wrong value for the key when the buckets got updated but not yet the value entries.
UPDATE: take a look at "Thread Safety" part of this page too.
Yes you need to lock the dictionary for access in a multithreaded environment. The writing to a dictionary is not atomic, so it could add the key, but not the value. In that case when you access it, you could get an exception.
As with many subtle questions in programming, the answer is: Not necessarily.
If you only add values as an initialization, then the subsequent reading does not need to be synchronized. But, on the other hand, if you're going to be reading and writing at all times, then absolutely you need to protect that resource.
However, a full-blown lock
may not be the best way, depending on the amount of traffic your Dictionary gets. Try a ReaderWriterLockSlim
if you are using .NET 3.5 or greater.
If you have multiple threads accessing the Dictionary, then you do need to lock on updates and on lookup. The reason you need to lock on lookup is that there could be an update taking place at the same time you're doing the lookup, and the Dictionary could be in an inconsistent state during the update. For example, imagine that your have one thread doing this:
if (myDictionary.TryGetValue(key, out value))
{
}
and a separate thread is doing this:
myDictionary.Remove(key);
What could happen is that the thread doing the TryGetValue
determines that the item is in the dictionary, but before it can retrieve the item, the other thread removes it. The result would be that the thread doing the lookup would either throw an exception or TryGetValue
would return true
but the value
would be null
or possibly an object that does not match the key.
That's only one thing that can happen. Something similarly disastrous can happen if you're doing a lookup on one thread and another thread does an add of the value that you're trying to look up.
If you are on .Net 4, you can replace with ConcurrentDictionary to do this safely. There are other similar collections, preferred when you need multithreaded access, in the System.Collection.Concurrent namespace.
Don't use roll-your-own locking if this is an option for you.
Use the new ConcurrentDictionary<TKey, TValue>
object and you can forget about having to do any locks.
Yes, you have to lock if you have multithreaded updates on that dictionary. Check this great post for details: “Thread safe” Dictionary(TKey,TValue)
But since ConcurrentDictionary<> introduced you can use it either via .NET 4 or by using Rx in 3.5 (it contains System.Threading.dll with implementation for new thread-safe collections)